Tag: Naval

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  • Sailing and Combat Rules

    The following rules are lifted from the Skulls and Shackles Adventure Path Player’s Guide – it is re-posted here for ease of reference during play. Generally speaking, naval combat is handled in one of three ways: shipboard combat (normal combat on …

  • Sailing & Magic

    Creatures can attack ships with spells. Ships are objects, so spells that can only target creatures have no effect on ships. However, because a ship is actively crewed and piloted, it can make saving throws against spell effects. Ships are immune to most …

  • Siege Weapons and Rules

    Siege engines assault structures and people from a distance by propelling ammunition in some fashion. The following rules are a modified version of the siege engine rules found in Pathfinder RPG Ultimate Combat, and focus only on those siege engines …

  • Spells and Magic

    Creatures can attack ships with spells. Ships are objects, so spells that can only target creatures have no effect on ships. However, because a ship is actively crewed and piloted, it can make saving throws against spell effects. Ships are immune to most …

  • Sailing and Combat

    The following rules are lifted from the Skulls and Shackles Adventure Path Player’s Guide – it is re-posted here for ease of reference during play. Generally speaking, naval combat is handled in one of three ways: shipboard combat (normal combat on …

  • Siege Weapons

    Siege engines assault structures and people from a distance by propelling ammunition in some fashion. The following rules are a modified version of the siege engine rules found in Pathfinder RPG Ultimate Combat, and focus only on those siege engines …

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